Building innovation into curriculum
К содержанию номера журнала: Вестник КАСУ №1 - 2005
Автор: Митчел Патрик
INTRODUCTION
The business
of education is similar to any other business. Whereas Intel Corporation [1]
produces products and services,
a university produces graduates and services. The primary “product” of the
Kazak-American Free University [2],
therefore, is its graduates. The key to success, for any business, is
distinguishing itself by its outstanding products. Intel Corporation delivered
amazingly innovative and competitive products for 20 years, from 1980 to 2000,
and their record continues still. In the KAFU Computer Science curricula, we
declare as a value [3],
“Deliver innovative and competitive graduates.” Our goal as a university is to
enable our graduates to energize and change Kazakhstan in the same way that
Intel Corporation has energized and changed the world.
In this
paper, we will investigate how teachers can create and deliver the capacity and
desire to be innovative. This will enable the graduates to successfully face
the future’s unknown challenges.
INNOVATION is BASIC and ESSENTIAL
Innovation is defined as something introduced which is new or different [4].
A person
is innovative if he or she creates a new, unique solution or product, which
solves a need. Without innovation, people can only do what they have done
before, with the products and tools which they already have and know how to
use. Without innovation, we would still live in caves, cook by fire and go to
bed at dark.
In today’s world, change is essential, and innovation enables change. Government,
education and business all share a basic need for constant innovation. This need
is met only by hiring innovative people. But, are all people innovative?
Clearly, some people exhibit more of a knack of being innovative than others. Were
they born with this innovative knack? Or, was it developed? In this paper, the
author will show that being innovative is both inborn and developed.
CREATING the INNOVATIVE SEED
Being innovative is a trait of the human race. The Bible [5] says that God created
everything, including man and woman. By this very action, we see that God
himself is creative. But it says something revealing about the act of creating
people. It says that God created them in his own image [6].
Each person is therefore made
with an element of creativity built in. Creativity is the ability to be
innovative. For some people this may not be a dominant trait, but it exists at
some level in each of us. Innovation is inborn.
However, innovation is also universally resisted. This comes from the idea that all men
and women seek their own comfort. Immediate comfort is in many ways a hindrance
to innovation. To innovate, one must be willing to set sights on a greater good
beyond what is deemed possible today. The innovator will take risks and desire
change. While the seed may exist, many people and cultures do not value risk
and change, and thus do not support and encourage the innovative seed.
BUILDING INNOVATION
Innovation is
also developed. Every time a child tries something new, it is a step in
building confidence in innovation. The early steps will not be true innovation,
as the steps have been learned by many others, i.e. they are not new. In time,
however, the person develops to the point of expanding on steps that have been
done before; the person “boldly goes where no man has ever gone before
[7]”. In the 1960’s, Americans
heard about innovation on their TV; General Electric (GE), until recently the
largest corporation in the world [8],
televised many commercials which always ended with their corporate motto: “At
General Electric, Progress is our most important Product”. The fuel of
progress is innovation. This kind of thinking brought them to the pinnacle of
all corporations. Another corporation which has thrived on innovation is
Hewlett-Packard. HP’s motto in the past was, We never stop asking 'What
if?
This paper
does NOT describe the important first steps to build innovation into a person’s
life. These important steps occur in the early years of each person’s life,
starting before school age and continuing through high school. There is much
attention given to this time of development [9], [10], [11] but we must continue to
build each student’s capacity to innovate through his or her university years.
If a student
has the knack of innovation, it hurts both the student and society if that
knack is not developed to its maximum potential. Like a rose, its full value is
not realized until the flower bursts into bloom. Inside the university, we have
the opportunity to nurture our budding innovators into full bloom, or not. How
can we do it?
ENVIRONMENT for INNOVATION
Innovation happens inside the mind. The students’ minds are contained in their heads,
which are sitting in the university classrooms several hours of day. This is
the teacher’s opportunity to impact the future by teaching and modeling
innovation. What can the university provide to stimulate the students’
innovative interests?
In the past, the idea of creativity was fully contained within the schools of art. Artists
and poets were creative. Perhaps the schools of architecture first brought
together engineering and art. Buildings need to be structurally safe
(engineering) and pleasing to the eye (art). At
Washington State University , this was
recognized by restructuring several departments into the College of Architecture and
Engineering [12].
But the word innovation is not so restricted and should be a cornerstone
of every discipline. David Baugh [13] made this statement in 2004:
When we think
of creativity we automatically think that it is restricted to what are called
the creative arts but with the emergence of easily accessible digital media and
flexible software tools to manipulate these media it is becoming increasingly
evident that anyone can be creative given the right guidance and opportunities.
[14]
Here is one inexpensive
idea. Use wall decorations in the classroom to demonstrate examples of current
and past innovation. The posters can also ask currently unsolved questions. These
can be highlighted during teaching but they also give the students’ eyes
something to see during breaks between classes.
RECOGNIZING INNOVATION
Innovation
has long been difficult to recognize. And some of the best innovators of all
time have been terrible students. Thomas Edison (1847-1931, inventor of the
light bulb, phonograph and motion pictures) was declared to be a poor student.
When his teacher called him addled (mentally confused), his furious
mother took him out of the school and taught him at home. His mother recognized
what the teacher did not.
In 1899, Mr.
Charles Duell, a commissioner of the United States Patent Office (which gives
official recognition and legal rights to innovative products), said,
Everything that can be invented – has already been invented.
In the
1960’s, three budding, innovative engineers, Robert Noyce, Gordon Moore and
Andrew Grove, wrote and delivered a proposal to top management at their
electronics company. They had an idea to build thousands of integrated circuits
into one electronic chip. Top management did not approve the idea, so these
three men quit their jobs and formed a new company, Intel Corporation. Today’s
Pentium® Processors have billions of transistors on one chip. This
example shows that innovation occurred in spite of top management’s lack of
innovation and vision.
Innovation is
needed in every aspect of government, education and business. A person who is
innovative in one area may not be innovative in another area. Unites States
President Rutherford B. Hayes said in 1876, “That’s an amazing invention, but
who would ever want to use one of them? after Alexander Graham Bell
demonstrated the telephone to him at the White House.
Why has innovation in the classroom been like oil and water? Because the classroom has
traditionally been the place of teaching only what is known. This is good, of
course. But what is known today is just the starting place for innovation. Innovative
teaching of innovation can occur with any subject, but it requires the
teacher to both admit and assert that what they are teaching is just a
beginning for what is possible. When teaching innovation, the instruction must
include a challenge to move beyond the status quo.
MODELING INNOVATION
Should the best teacher of innovation be a drill sergeant, or a dreamer? The teacher who
plans to enhance each student’s innovative skills must be both. We must drill
into the students the basics of what is known today, and we must dream about
moving well beyond that place.
There is a
similar distinction between the words instruct [15] and educate [16].
To instruct is to furnish with knowledge, especially by systematic methods. This
teaches the student about currently known methods and solutions, or what is
“inside the box.” “Educate” comes from roots that literally mean “to lead out
of.” To educate is to develop the faculties and powers of a person. This
teaches the student to use the tools from inside the box but look “outside the
box” to discover solutions and lead the way beyond today’s best methods.
The word “instruct” implies drilling, whereas the word “educate” implies equipping to
dream. Innovation is dreamland, and dreamers tend to be “shut down” by pure
drill sergeants.
For example, in Computer Science classes at KAFU, the first half of the semester is used in
drilling in the basics. After the midterm exam, the teacher compares computer
programming and database technology to driving a car. The “basics” is like
learning which is the gas pedal, the brake, the clutch, the gear shift and the
rules of the road. In the second half of the semester, the student is
challenged to “go somewhere.” This is the switch between drilling and dreaming.
The students are now expanding their innovative capacity. They are, in fact,
still learning new things about programming and databases, but now their vision
is beyond memorization and repetition.
To model
innovation, teachers must believe and communicate that what they know is just
the beginning of their field. A teacher of innovation will freely admit that he
or she doesn’t know everything. In Computer Science, the teacher also tells the
students that he can make unintentional mistakes. He challenges the students to
watch for any errors and gives recognition and awards extra credit when
mistakes are shown. Many times, when a student points out an “error,” it isn’t
a mistake at all. This helps the teacher understand that a principle is being
wrongly applied, and it becomes a superb teaching opportunity to correct the
student’s thinking (and likely, other students’ thinking). At no time should a
student’s inquisitive challenge be ridiculed; if that happens, the student will
stop trying to be innovative. However, the teacher must be able to discern
between an inquisitive challenge and an intentional disruption, and deal
differently with the latter. The teacher must also keep in mind that any
student in the class has the potential to surpass what the teacher knows.
TESTING INNOVATION (Homework, Projects and Examinations)
To demonstrate that they are becoming innovative, students must be able to
demonstrate their ability to apply the principles they have learned in new or different
applications. Rote memory has a place, but only to establish a foundation to
learn creativity. For example, suppose the students have learned the following
information:
The
function to determine a random number greater
than or equal to 0, and less than 1: |
Rnd |
The
function to truncate any fractional part of a number x (e.g. 1.5, 2.3,
…), and return the number as an integer (e.g. 1, 2, …): |
Int (x) |
The
formula to determine a 1 or 2 (flipping a coin – numbers in {1, 2}) is: |
flip = Int (2 * Rnd) + 1 |
A normal
question to ask the student is, “What is the formula to determine a 1 or 2, as
in flipping a coin?” A question to test their innovative thinking is, “What is
the formula to determine a 1, 2, 3, 4, 5 or 6, as in rolling a die?” The “rote
memory” mind will be stuck; the question about a 6-sided die has never been
asked before. But, the innovative mind will see immediately that 6 sides is
merely an extension of 2 sides, and discover the solution,
die = Int (6 * Rnd) + 1 .
CONCLUSION
Innovation is
something introduced which is new or different. Frequently it is an extension
of information and experiences that people have had in the past. At Intel
Corporation, innovation and change were the goals, and the way of life. Everyone
has the desire to create new things, whether they are products or processes. This
desire is built-in and given by the Creator of mankind. We as university
teachers have the opportunity and grand responsibility to equip the minds of
tomorrow’s leaders to not just “think outside the box” but to invent new worlds
outside the box. Our success will instill a life-long interest and excitement
in learning about new things. Innovation is essential in producing Kazakhstan’s
next generation of managers/leaders for business, law/government and education.
We cannot
produce innovative graduates unless we model innovation inside the classroom. Modeling
includes how we lecture, how we work on projects and how we examine the
students. We must ask them for innovative solutions! And the results will have
an excellent impact on both the graduates and society. Finally, the
Kazak-American Free University will enjoy a reputation of successfully
preparing students to energize and lead our world in the changing years ahead.
ACKNOWLEDGEMENTS
The author
would like to thank the following colleagues who gave valuable input to this
article:
Jay Hahn-Steichen, Intel Architect, Information Technologies
Victor Kane,
PhD, Professor of Marketing, Pacific University, Forest Grove, Oregon
Ernest Khaw,
Intel Corporation Process Design Manager
Rob Knauerhase,
Intel Senior Software Engineer
Ben Manny,
Director: Wireless Networking Lab, Intel Research; Development
REFERENCES
[1] Intel Corporation, http://www.intel.com/.
[2] Kazak-American Free University, http://www.kafu.kz/.
[3] KAFU Computer Science Values; Expectations (Modeled after Intel’s). These are
discussed and given out in writing at the first lecture. We strive to …
Listen and respond to each other
Please ask questions during class
Teacher available by email and appointment
Clearly
communicate mutual intentions and expectations
Attendance in class – Essential and part of your grade
Starting class on time – We will start on time
Handing in assignments (homework and projects) before class begins
Proper heading on all work handed in Business Computer Programming
Date (e.g. February 14, 2005)
What is this? {e.g. Quiz, Homework page xx, Project #2}
Student’s name (first ; last) using English letters
Pay attention to detail
Write down intermediate steps in homework, quizzes ; exams
Double-check results
Desk-check code and properties
Document code with comments
Deliver innovative and competitive graduates
Conduct ourselves with uncompromising integrity and professionalism
No talking or cheating on exams or quizzes
Each person must do his/her own homework and projects – OK to discuss
Success: In five years, you can remember and apply concepts / ideas well enough to
hire a competent programmer.
Make and meet commitments
Achieve the highest standards of excellence
Do the right things right
Take pride in our work
Be open and direct
Work as a team with respect and trust for each other (student ↔ student;
student ↔ teacher)
Recognize and reward accomplishments
Fair grading – class attendance and attentiveness will make a difference
Extra credit opportunities
[4] Random House Webster’s College Dictionary, WordGenius V3.5.3 July 2004.
[5] The Holy
Bible, New American Standard, The Lockman Foundation, Holman Bible Publishers, Nashville , TN 37234 .
[6] Ibid,
Genesis 1:26 -27.
[7] Star Trek
Enterprise, common quotation
[8] See http://www.newratings.com/analyst_news/article_700301.html February
18, 2005 – ExxonMobil Corporation has replaced General Electric as the world's largest
company in terms of market value. The market value of ExxonMobil, the world's
largest publicly traded oil company, appreciated to $380.9 billion in morning
trade on Friday, while exceeding the market value of GE by about $1 billion.
[9] http://www.umaine.edu/eceol/curr.html
[10] http://www.ncaction.org.uk/creativity/whatis.htm
[11] http://www.teachingstrategies.com/
[12] http://cea.wsu.edu/
[13] David Baugh
is a classroom teacher from Ysgol Frongoch, Denbigh,
North Wales who was the
2000 winner of the BT Teaching Awards Prize for the Most Creative Use of
Information and Communications Technology in a Primary School.
[14] http://213.232.94.135/dv/content.php?article.79,
Wednesday 13 October 2004
[15] Random House
Webster’s College Dictionary, WordGenius V3.5.3 July 2004.
[16] Random House
Webster’s College Dictionary, WordGenius V3.5.3 July 2004.
К содержанию номера журнала: Вестник КАСУ №1 - 2005
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